Recollections: Vehicle Cutaways from the 1966 ‘Thunderbirds’ Annual

I’ve chosen to talk about the cutaways of the Thunderbirds from a Thunderbirds annual, but I could just as easily have chosen the ones of the vehicles from Captain Scarlet or Fireball XL5, because they’re all beautiful. Despite the fact that they’ve got practically nothing in common with each other, the Thunderbirds and pretty much all of the vehicles featured in the the Andersons’ TV shows somehow form a cohesive aesthetic whole which often transcends the programs themselves…

Green Cross Code Adverts, 1975

In the Britain of the early 1970s, growing salaries meant that private car ownership was on the rise. Yet children were still often expected to circulate unsupervised, and worry was growing at the increasing numbers of them who were being hurt or killed on the roads…

“People Can Stop It”: Three Ecology PSAs, 1971 – 1977

With the first Earth Day in 1970, ecology and environmental protection entered the public consciousness in a way not seen since the 1962 release of biologist Rachel Carson’s investigation into the effects of DDT, Silent Spring. Earth Day tapped the nascent environmental movement among scientists and conservationists and gave it a public face…

The Sears Tele-Games Video Arcade (1977) and the Coleco Gemini (1982)

In the early years of home video gaming, Pong reigned supreme. Released in its arcade cabinet incarnation in 1972, Pong became a sensation and inspired a revolution in computer gaming, headed by Sunnyvale, California’s Atari. As Atari’s programmers created more games for the lucrative arcade market, the race was on to create versions that could be played at home on a television set…

Adventures in Atari BASIC: Lesson Eight – Multiple Graphics Modes and Marquee Text

By Mikey Walters

In Lesson Seven, we learned how to draw Space Assault’s title screen, complete with theme music generated by Atari BASIC’s SOUND statement, and through the course of this series, we’ve covered nearly the complete source code of the game. Appropriately, the last section of code to discuss is the “game over” screen, which uses yet another powerful feature of the Atari Home Computer to combine multiple graphics modes…

A Dream of Middle Class Respectability: ‘Crisis in Levittown’, 1957

After returning from World War II, William Levitt, the son of an upscale real estate developer, set out to build affordable homes for the millions of veterans that needed one. Using mass production methods innovated at the beginning of the century by the Ford Motor Company and taught to him during his tour as a Navy Seabee—and by cutting out union workers and middlemen—Levitt did exactly that…