Usborne’s ‘The KnowHow Book of Spycraft’, 1975
During the Cold War, a new archetypal establishment role joined the pantheon of soldiers, cowboys, and cops that often peopled children’s games: the spy. Equipped with false identities, given to using hidden surveillance devices, and communicating in strange codes, this newcomer was perfectly suited to the duplicitous, mistrustful mood that was the constant background noise of the times…









